ZBrush Sculpting Human Anatomy

This is my first ever post in this new format. I would like to start this with something that I hope is helpful, informative and interesting. I think the best post I can start this with has to be this Course series I made about sculpting the human form in ZBrush.

This a set of complimentary videos tutorials I made in my spare time to help my students at the college I taught last year. It’s pretty much a copy of what I taught in the class with some added bonuses for the students. The class was partly based on the books by Scott Spencer, so some of his techniques were used.

The, ZBRUSH Character Sculpting and Human Anatomy, course is a collection of 23 separate recordings that teach the ins-and-outs of character creation with a marked emphasis in the implementation of correct human anatomy.
ZBrush and Maya are the tools used in the creation of the character model with about 95% of it being done in ZBrush.

This tutorial is well over 25 hours of complete instruction.
You will learn about proper anatomy, form, proportion and gesture. In addition, many of the most important ZBrush features —such as ZSpheres, Dynamesh, ZRemesher, Polypaint, masking, selection techniques, and polygroups— will be demonstrated.
Towards the end of the course we will be talking about re-topology, and the correct use of edge-loops, while creating a low-res mesh based on the hi-res sculpt using ZBrush’s ZSpheres and Maya’s Quadraw tool.

All of the tutorials were recorded in real-time (with the exemption of a very few parts that needed to be sped up), so you will get to see every little detail and mistake made during the creation of the character.

 

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