3D Character Modeling

Azor (Nhandu Varanus Sapiens)

Creature Design Concept Art
ZBrush, Maya, Photoshop, Substance Painter, Marmoset Toolbag

Shaolin – v3

This model is one of my favorites and also one of my oldest works. I haven’t always been happy with it (anatomically speaking), but I have always liked the stance and its sense of action, so through the years I have kept coming back to update it and fix problems and anatomical errors that I […]

Mason

Concept by Troy Davis and J.K. Torres. All production work done by J.K. Torres. Sculpted in ZBrush, Low-poly mesh modeled in Maya. Textured in Substance Painter and Substance Designer. All maps generated in Substance Painter and xNormal. UV layout done in 3D-Coat, Headus UV Layout and Maya. Textures polished and finished in Photoshop. Wireframes Maps: […]

Goblin Bust

All work done by J.K. Torres. Modeled in Maya, Sculpted in ZBrush, Textured in ZBrush and Photoshop.

Nicol Bolas

Nicol Bolas concept by the developers of Magic: The Gathering. All production work done by J.K. Torres. Sculpted in ZBrush, Textured and polypainted in ZBrush. Retopology done in Maya. Textures polished and finished in Photoshop.

Skin Texturing Exercise

All work done by J.K. Torres. Base mesh modeled in Maya, Sculpted in ZBrush, Textured and polypainted in ZBrush. Textures polished and finished in Photoshop.

Aussie Warrior

All work done by J.K. Torres. Base mesh modeled in Maya, Sculpted in ZBrush.

Bat Monkey Bust

Bust concept for the Bat Monkey character. Revolution Earth, by Delinquent Games All work done by J.K. Torres. Sculpted, textured and rendered in ZBrush 4R7.

Katz

All work done by J.K. Torres. Base mesh modeled in Maya, Sculpted in ZBrush, Textured and polypainted in ZBrush. Textures polished and finished in Photoshop.

Buddha Temple

All work done by J.K. Torres. Modeled in Maya, Sculpted in ZBrush.

Écorché

All work done by J.K. Torres. Modeled in Maya, Sculpted in ZBrush, Textured in ZBrush and Photoshop.

Alien Fighter

Kalo Hun in fighting stance.

Modeled in Maya
Sculpted and polypainted in ZBrush
Rendered in Mental Ray
Composited in PS CS3