![](https://jktart.com/wp-content/uploads/2023/07/azor_v1_002_render_01_f.png?w=1024)
Azor (Nhandu Varanus Sapiens)
Creature Design Concept Art
ZBrush, Maya, Photoshop, Substance Painter, Marmoset Toolbag
![](https://jktart.com/wp-content/uploads/2016/11/shaolin_2016_021_comp_1920x1080.png?w=1024)
Shaolin – v3
This model is one of my favorites and also one of my oldest works. I haven’t always been happy with it (anatomically speaking), but I have always liked the stance and its sense of action, so through the years I have kept coming back to update it and fix problems and anatomical errors that I […]
![](https://jktart.com/wp-content/uploads/2016/09/mason_pose1_cu_frtleft3qtr.jpg?w=1024)
Mason
Concept by Troy Davis and J.K. Torres. All production work done by J.K. Torres. Sculpted in ZBrush, Low-poly mesh modeled in Maya. Textured in Substance Painter and Substance Designer. All maps generated in Substance Painter and xNormal. UV layout done in 3D-Coat, Headus UV Layout and Maya. Textures polished and finished in Photoshop. Wireframes Maps: […]
![](https://jktart.com/wp-content/uploads/2016/09/goblin_main_pic.png?w=1024)
Goblin Bust
All work done by J.K. Torres. Modeled in Maya, Sculpted in ZBrush, Textured in ZBrush and Photoshop.
![](https://jktart.com/wp-content/uploads/2016/09/nicolbolas_color_face_comp.jpg?w=1024)
Nicol Bolas
Nicol Bolas concept by the developers of Magic: The Gathering. All production work done by J.K. Torres. Sculpted in ZBrush, Textured and polypainted in ZBrush. Retopology done in Maya. Textures polished and finished in Photoshop.
![](https://jktart.com/wp-content/uploads/2016/09/abelincoln_3qtl_front_f.jpg?w=1000)
Skin Texturing Exercise
All work done by J.K. Torres. Base mesh modeled in Maya, Sculpted in ZBrush, Textured and polypainted in ZBrush. Textures polished and finished in Photoshop.
![](https://jktart.com/wp-content/uploads/2016/09/aussie-warrior_gsrender_bust_002.jpg?w=1024)
Aussie Warrior
All work done by J.K. Torres. Base mesh modeled in Maya, Sculpted in ZBrush.
![](https://jktart.com/wp-content/uploads/2016/09/creature_bust_3qt_01.jpg?w=968)
Bat Monkey Bust
Bust concept for the Bat Monkey character. Revolution Earth, by Delinquent Games All work done by J.K. Torres. Sculpted, textured and rendered in ZBrush 4R7.
![](https://jktart.com/wp-content/uploads/2016/09/katzjanderi_003.jpg?w=625)
Katz
All work done by J.K. Torres. Base mesh modeled in Maya, Sculpted in ZBrush, Textured and polypainted in ZBrush. Textures polished and finished in Photoshop.
![](https://jktart.com/wp-content/uploads/2016/09/buddhatemple_shaolin_001.jpg?w=1024)
Buddha Temple
All work done by J.K. Torres. Modeled in Maya, Sculpted in ZBrush.
![](https://jktart.com/wp-content/uploads/2016/09/male_ecorche_comp.jpg?w=1024)
Écorché
All work done by J.K. Torres. Modeled in Maya, Sculpted in ZBrush, Textured in ZBrush and Photoshop.
![](https://jktart.com/wp-content/uploads/2016/09/pic_kalohun_coltex_zb_003_header.jpg?w=1024)
Alien Fighter
Kalo Hun in fighting stance.
Modeled in Maya
Sculpted and polypainted in ZBrush
Rendered in Mental Ray
Composited in PS CS3